scriptsbas.blogg.se

Dx12 native game
Dx12 native game











dx12 native game

This is even more important for people NOT HAVING the latest and greatest gpu. If the game you created is so future-oriented that it can't run smoothly on the absolute best graphics card that money can buy then at least implement the option to use multiple gpus.

dx12 native game

Kudos to CDPR for making a game that brings even the rtx 3090 to it's knees, but should we really have to decide between playing on nice settings or having a framerate that doesn't give you a headache (yes, I got a headache in the 15min I played at 27fps on my rtx 3090).

dx12 native game

I am talking about DX12 (which this game exclusively runs on). no Multi-Gpu support(I am not talking about SLI\Crossfire- those are dead). there is no built in Benchmark to thoroughly test the seetings (e.g being on a closed alley, not all of the settings you just changed will have an effect because not all graphical effects apply there in the first place, so you have to move to other scenes just to test 1 setting and so on.this makes fine tuning the settings a pain in the bu*t). When Witcher 3 came out (it also got delayed multiple times) it was buggy, but look at it now, it's perfect! So give it a few weeks and all the little bugs will get solved.īut what I cannot understand and forgive: I haven't even really PLAYED the game, I just created the character and walked around for a few minutes to test the graphics settings and still managed to find a dozen of graphics glitches with NPCs and objects.īUT THAT'S OK! ! It was to be expected with such a huge world and story. Yes, this game has a lot of bugs and glitches.













Dx12 native game